23 November 2017

Mimicking Art - Games mimicked By Art


Art Deco and Bioshock

The game Bioshock was released for the windows system and xbox 360 games in 2007. Bioshock was the first person shooter video game to be developed by irrational games, the game was designed by Ken Levine. Bioshock compelled game play with benchmark graphics, ear-hunting sounds, genuine scares and a surreal sub- aquatic classic theme through out the game. The games special unique and aesthetic setting was what completed its originality. From its reveal the underwater city of rapture is an amazing achievement for design, its art deco style was a work of wonder for the gaming community .



The use of art deco in his external and internal space creates a specific look, the style of the design is from the 1930's and 1940's and shows the advancement of technology with geometric forms and patterns.




Bioshock's use of art deco in both Rapture's external and internal spaces to create a distinctive look  with the use of advanced technology to highlight geometric forms and symmetry in the patterns with the vibrant, contrasting colours. This was created in order to demonstrate opulence and fits in with Andrew Ryan's creative design ideas perfectly. The design was also created as it was well in budget for the whole concept, You can make something art deco and it is automatically low-poly and fits into a gaming budget perfectly because of all the large designs and big shapes, less detail means more money saved. The architects of Rapture; Simon and Daniel wales were massively influenced by the contemporary art of William Van Alen and William F Lamb who created work like Chrysler and Empire State. While also taking ideas and inspiration from Raymond Hood who was an artist and sculptor who worked for years as an art deco specialist. Overall Bioshock took ideas from Art Deco and used this type of art as inspiration for the design in there game, i feel that they really managed to grasp the idea of art deco and created a beautifully designed video game.

No comments:

Post a Comment