21 June 2018

Walk cycle

Walk Cycle

What is a walk cycle?
Within animation a walk cycle is a series of frames of a particular subject that can be drawn by digital or hand illustration. A walk cycle is created by looping the frames over and over to created the appearance that the subject is moving or walking; therefore creates an animation. A walk cycle is create by the use of 4 different types of frames, where the subject is positioned in a specific way in order to create the appearance of the character walking, without these four different frames the subject won't work and therefore not look as if it were moving in the animation. The four frames consist of the contact, recall , passing and high point. The first position is the contact position; this is where the leg of the subject makes full extension and contact with the surface- this position is the same pose that should be positioned at the start and the beginning of each loop of the animation. The second position is the down position or recall, where the weight of the subject should be adjusted so that one leg is slightly bent and the height of the subject is below the top line. The passing position is used in order to create the appearance of the character actually walking this position is very important within the walk cycle because with out it the character would look like it were moving in the animation, this position shows one of the characters legs raised slightly while the other is bent slightly- as if they were about to take a big step forwards. The last position in the walk cycle is the high point- this is the maximum height of which the characters leg should be extended (the one on the ground) and other leg raised high and extended. All together these four positions played on a loop can create the appearance of a subject or character walking in animation.


Evaluation 

Over the past few days I've created a walk cycle animation which was created by assembling 4 key frames to represent a alien walking through space. I created initial design first by drawing out my alien man and scanning it into the computer. Then i transferred my drawing into photoshop where i began the editing process. First i REMO






















10 May 2018

FMP- Graffiti - Colour

kidderminster.
13:56pm.
Ellie Pritchard & Natasha Wood.
Spring 2018.

This image portrays a variety of shape and line around the brick work and architectural structure of the building in addition to the tone and contrast in colour within the structure of the doorway. The variety of styles of graffiti and gradient in colour of the black, I think creates more tone and contrast in the photograph framing myself and my model in this image. Texture is also portrayed brilliantly within the image as both the door way and brickwork pick up well from the focus and editing of the camera.


kidderminster.
13:58pm
Ellie Pritchard & Natasha Wood.
Spring 2018.

kidderminster.
13:57pm.
Ellie Pritchard & Natasha Wood.
Spring 2018.


Kidderminster.
13:45pm.
Ellie  Pritchard & Natasha Wood.
Spring 2018.

This image primarily shows the bright contrast in colour with the darker shading towards the bottom of the backdrop of the wall. I think that the balance in vibrancy with the black and white creates more tone and texture with in the image itself and the graffiti that is portrayed. The way that the graffiti at the top of the image is created also shows more texture within the shot.




Wolverhampton-Pen.
15:12pm.
Ellie Rutter.
Spring 2017.

The different contrasts in colour in this graffiti piece with its vibrant colours and dramatic shapes and text are what makes this photograph so interesting. you completely forget about what the model is doing as your main focus is the grand scale heads in the background of the image. The way in which the graffiti is created with smaller more precise shape on the face of the head portrays texture and tone. 

Wolverhampton- Pen.
12:37pm.
Natasha Wood.
Summer 2017.


Wolverhampton- Pen.
14:24pm.
Emily Thompson.
Summer 2017.



Wolverhampton- Pen.
19:53pm.
Ellie Rutter.
Spring 2017.


Wolverhampton - Pen.
13:59pm.
Ellie Rutter.
Spring 2017.

Wolverhampton- Pen Skate Park.
16:05pm.
'I WILL WATCH YOUR NHS BURN'
Spring 2017.

Wolverhampton - Pen Skate Park.
16:03pm.
Ellie Rutter.
Spring 2017.


Wolverhampton- Pen.
14:02pm.
Ellie Rutter.
Spring 2017.




Kidderminster.
14:20pm.
Ellie Pritchard, Emily Thompson & Natasha Wood.
Winter 2018.

28 March 2018

FMP Research

9 Shots

9 shots is a street photographer who captures peoples emotions and motions in everyday situations, the images he takes are natural and portray stories without effort. The high contrasting monotone images are what I believe makes the images 100% more captivating. The images he tends to capture show  raw emotion and often show isolated expression, he also edits his images so that they give the look of being underexposed and show a dark grey tints or shadows to his images. The majority of his images are black and white and are captured at a wide and low angle .Both aspects on the images are high quality and well focused; the background images normally consist of some architectural building or industrial aesthetic and the main focus- such as a specific individual or group are captured in highly focused and crisp frames. 9 shots particularly took my interest as I find that I can relate to the images. The images that he takes are something I would very much like to capture myself. I love the over all style of his photography and the image make you feel that you are there living in that image as they are such everyday things and are in an everyday scenario. ' the world Carry's on spinning as you capture the moment' a quote from 9 shots himself.




Martha Cooper

Martha Cooper is an American photojournalist who is best known for her iconic photography in the 70's within the New York graffiti scene. Her imagery has been published round the subways within New York' underground since the 1980's and her most iconic photographs have appeared in the National Geographic and Smithsonian magazine. Coopers work has been exhibited in museums and galleries worldwide in the likes of New York's museum of contemporary art and Rome's stolen space gallery. Martha later on produced a book in collaboration with Henry Chalfant; the book is a documentation of the early history of graffiti movement in New York city; the book was originally published in 1984 and was sold world wide. Martha started off her debut into the art world by shooting graffiti in broken into train yards; her photographs were captured by the social decay of todays culture. Her fascination with the underground world was portrayed through her creativity- this later became a document into the rise of a hip hop domination during this time.




The influence of graffiti in today's society 

Throughout this generation graffiti has become a massive part of the social scene, with graffiti plastered around nearly every corner. The art form is very controversial primarily with the older generation- labelling it 'an eye saw' however within todays generation it is seen as art. Influencers such as Banksy are the inspiration behind new and upcoming graffiti artists. In the graffiti scene stencilled art is seen as tame in comparison to hip hop influenced compositions however this does not compel artists from expression. Both types of graffiti; stencilled and freehand can be seen as totally different forms of expression; stencilled graffiti is said to be portrayed as more of a social or political statement where as freehand is typically more a display or talent and art. As previously mentioned Banksy's influences on society in particular 'Blek Le Rat' is often considered the godfather of stencil graffiti; Banksy an anonymous street artists who's main focus was on the creation of street art demonstrates throughout his portfolio political and social commentary, this is an inspiration to young youths amongst this generation.

Only the ignorant would commonly see graffiti as vandalism, however the impact of the graffiti scene in today's society means that a lot more young people have taken to the streets to intimidate gang rivals in an attempt to mark their territory, this can be done by the way of 'tags'. A tag is the most common form of graffiti where by the artist writes their name or gang name on their own personalised style. The repatriation of the same tag over and over on every piece of graffiti is how artist such as Banksy got well know for each art piece.
















16 March 2018

3DS Max Workshop

Lesson 1 - Basics and creating a chair

Within the 3Ds max workshop,  we learnt how to create a cube and chair within the soft ware, along with additional techniques in order to work around the soft ware in a more effective manor, for example the workshop allowed us to find shortcuts in order to use tools in quicker time, such as; adjusting a piece to full screen would be done by using the 'Alt' and 'W' keys on the keyboard. In addition to this when viewing your work you are able to view a full 360 degrees by using the 'Alt' and scroll button on your keyboard and mouse, i found personally this was a useful short cut as it made my productivity a lot faster. As part of the workshop we looked at 3D Max's user interface exploring different areas and getting more comfortable with using the soft ware for the first time. Learning about different tools and the effect they have on your work piece, modelling tools such as inset, beud and extrude are tool within 3D Max that allows you to make changes to the shapes that you are producing, where as select tools such as; edge, polygon and vertex allow you to alter the shape however not make fixed or dramatic changes. Over all my first experience with 3D max was relatively good and i feel more comfortable when using the application. Although my first experience using the soft ware was a good i found that i did run into some minor challenges, as I was forgetting what a specific tool would be used for and what it would alter.

Lesson 2- Creating a robot
Our aim for todays lesson was to ultimately create a robot using the 3DMAX software. We started off by creating a cube to create the first box for the head of the robot, using tool called 'connect' to create 4 specific lines in order to create the right position for the placement where the robots eyes would sit.



In addition to this by using the polygon tool within the software I was able to create and adjust the eyes, I did this by using the inset and extrude tool, making sure that they came out of the box so that they appeared to be more 3D and not flat with the original box.


Using the extrude tool I adjusted the amount that the eye protruded away from the head shape, I did this three specific times in order to create the eyelid, the eye and the eyeball. Within the screenshot below you can see this as there are three levels that the eye shape has protruded away from the box.



The next step in the process of creating the robots face, was to create a mouth shape this was done by creating more lines using the 'connect' tool then selecting 3 compartments. After the sections were chosen I clicked on the extrude tool and adjusted the amount that the mouth came out; however this time instead of the mouth protruding outwards such as the eyes; this time the rectangle shape was pushed inwards to create the appearance of an open mouth within my composition.



The last step within this session was to create a neck for the robots shoulders and body to be applied on to. This was done by creating a similar box shape then adjusting it to size to produce a smaller rectangle using the polygon tool in 3DMAX. Using the tools bevel and extrude I expanded the shoulders out into a roof shape before lastly creating a final box to create the shape of the torso.


What went well? What could be improved?
I have found that throughout the duration of this session I'm more focused and more confident using the software, finding each tool faster and more efficiently; keeping up with my peers around me. I enjoyed this second lesson using 3DSMAX as I was able to actually create something that looked nice but complex however to produce I found that the process was fairly easy to get my head around making. To improve my composition I would suggest that I spend more time messing around and adjusting specific areas that I have already created to make my 'robot' more realistic, in the most 3D digitally designed way as possible. Apart from that the only real thing that I struggled with today was if I lost concentration I would miss a particular step, therefore would have to ask my teacher or peer member to talk me through which tools to use in order to complete that step.

Lesson 3- Finishing Robot









15 March 2018

FMP



FMP Proposal 

What has influenced me?

I have found that many different things have influenced me through out the course. Such as; film, photography and animation. The research that we did on photography and different types and methods have influenced me the most as my preference is to take pictures. Throughout the research process I looked at different styles and themes that artists specialise in, in particular street photography, that are both candid and wide angle. This style of photography is what has influenced me the most and what I would like to concentrate on the most in my own work. Street photographers like 9Shots and Anne Delany are artists i take most of my inspiration from when it comes to my own street photography or industrial styled images. I prefer more so, black and white photographs due to the fact you are able to see a better tone and contrast within the photo, street photography is typically taken in black and white as it leaves mystery to the audience or the person who is viewing the image.            

What have I made and learnt?

From my previous projects I have created a few different pieces in order to find my strengths and weakness on the course. I first created a short film, using different editing software such as; imovie and premiere pro with a range of different techniques and features; I liked this in particular as i liked the concept of taking short clips and editing each clip differently and putting it together to portray a story.When i took the candid photographs I looked for a range of different locations to try out different tones, contrasts, themes and positions; to which are shot at different angles. I edited some of these photographs in adobe photo shop in order to remove certain parts of the photograph out. Ive also created a four stage walk cycle and background in order to create a short animation. I created the walk cycle first by drawing out the four stages before then scanning it into the computer and drawing onto the outline to create an animated walk cycle in photo shop. The background was also created in photo shop before transferring both the walk cycle and the background into adobe after effects to created the full animation.

What skills of my own practise and learning can I develop further?

As part of my FMP I would like to specialise in photography and film therefore I feel that I would like to expand and develop my skills and techniques with using the camera  and the different settings within in order to produce better and improved images. My main focus and areas of development that i would like to improve on are; control of lighting and techniques within lighting, developing my composition to create improved pieces, expanding my editing of photographs on Photo shop and film in premier pro, by using different filters to contrast in tone, light, shadows, brightness and exposure.

CONCEPT

Initially for my FMP I have three different concepts that I am contemplating working on, the first idea being photography that is focused on industrial imagery and decay- primarily focusing on abandoned buildings and graffiti. The second concept is a short film focused on fashion- an art film. Finally my last concept for my FMP is documentary photography- following a story or adventure on a specific person.

What do I intend to make?

 From the three initial concepts that I have contemplated, I have toyed around with the idea of videography and photography. I intend to create a book, more specific an art book, that portrays all the images that I have taken. Showing a journey, focusing on my photography, where the photograph was taken, the time of the image and the person whom is in the shot. The book / magazine should be a documentation of each image, all put together logging each individual piece creating an photography portfolio. I intend to create more of a substantial hard copy for my images in order to showcase my composition in the best possible way, making my portfolio more visually and aesthetically appealing.

What is the theme to my project?

The theme for my photography renders from my interest in street art and photography surrounding everyday life. I love the idea of capturing images when they are least expected, capturing people and the public within out them even realising- I find that this is the best possible way to capture the most sincere and candid moments. Through out my time on my media course; the  primary and secondary research that I have undertaken has always lead me back to the idea of decay and abandonment. The story behind the imagery. Abandoned buildings and graffiti is what I find myself fascinated by the most, what has happened in order for a building to look the way it is portrayed now within an image? these are the questions I strive for my own audience to ask when they look at my images. Therefore for the theme of my project my main focus is to look into the decay of buildings, graffiti and street photography all together to create a portfolio that looks at the art of decay.

What contemporary films, games ,designers  and artists have inspired and influences me for this project?

Artists such as Banksy who primarily focus on the creation of street art and graffiti are a major influence to both myself and other street artists. Banksy is an anonymous England based graffiti artist who's work demonstrates the political and social commentary; his work has been featured on the streets, walls and bridges of cities in the UK and throughout the world. I like the way that Banksy influences others to create there own street art using the fact that his work is anonymous to his advantage. What inspires me the most about Banksy's work is the fact that he uses objects and creates images around his surroundings. This is something I would like to create myself and take photographs of for my FMP. I take the majority of my inspiration from other street photographers such as '9shots', Gary Winogrand, Lee Jeffery's, Boogie and Anne Delany. I love the candid and street imagery that these artists manage  to capture within their images.

EVALUATION


Self-assessment


Peer Assessment
In order to peer assess another member of my class who is also on my course looked through my course work in order to see what work I needed to improve on and complete and progress I had already made. Positive comments: Started photography work for FMP and edited some of them. Areas to improve; Finish blog post work, proposal and Evaluation.


time-planner
one-to-one tutorials with jess and i




1 February 2018

Artists and Animation study

Animators  

Wallace and Gromit - 'The Wrong Trousers'

The creator's of 'Wallace and Gromit'; Nick park and Peter Salli's produced a film animation that was primarily created by moulding Plasticine bodies into movement. Wallace and his dog Gromit are one of the most popular comedy animations still to this day, in the specific animation 'The wrong trousers' Wallace and gromit try their best to tackle their sociopath penguin room mate with a pair of robotic trousers. 'The wrong trousers' had around 25 to 30 animators and would be shot while the next set was being set up, 'The Wrong Trousers was one of their biggest feature films and was produced over an 18 month period with around 300 crew members shooting 25 different sets at one time. As a director Nick Park liked to act each scene through first so that the other animators and crew could follow, Nick would over see the look, speed and impact after of each shot afterwards. Several different versions of the same characters were created so that different shots could be taken at one time along with the different positions of the characters, this took many hours and the film creation was a long process.


Walt Disney's 'Tangled' 

The movie animation 'Tangled ' was created in 2010 as an American 3D computer animation film. Produced in Walk Disney animation studios and released by Walt Disney Pictures , Tangled was a spin off film based on the German fairytale 'Repunzel'. Tangled was also Disney's 50th animated feature film and featured the voices of Donna Murphy and Mandy Moore. Before its release the animation was in process for around 6 years before hitting your local cinema. The cost of the production for this type of computerised animation was estimated at around $260,000,000; this would make the film one of Disney's biggest investments and most expensive animation to date. Within the animation we saw a series of techniques from CGI, traditional animation and non- photo realistic rendering, this is so that you can create the impression of painting. The overall appearance of the film was taken from inspiration of traditional looking oil paintings on canvas; the Rococo paintings of a French artist Jean-Honore Frangonard in particular 'The Swing' was used as a reference for the films artistic style.  This is where the non-photo realistic rendering came into great use.  
Originally the Movie was to be animated using the 2D animation process; But David Stainton and Dick cook decided that in order to improve the films production that they should use computer graphics and make the film in 3D as this would be in popular demand. The film was produced in 3D due to the conclusion of Glen Keane and 50 of Disney's CGI artists agreed that this would be more aesthetically pleasing for the audience.                                    





Tim Burton's 'The Nightmare Before Christmas' 

The Nightmare before Christmas was originally created from the poem also produced by Tim Burton, At the beginning Burton wanted to create a stop- motion animation movie himself however at the time of shooting , he was already occupied by another film that he was directing (Batman Returns).  Therefore this stop motion animation was to be produced by an animation team. Tim wrote the poem 'The Nightmare Before Christmas' back in the 1980's when he was still working as an animator for Walt Disney, in the 90's Burton had a contract with Walt Disney pictures to bring the poem to life in the form of a full-length film. The animation was created in 1993 as an animated, musical, dark fantasy film which was directed by Henry Selick and produced by Tim Burton himself. The film was voted an academy award for the best visual effects and was the first stop motion animated feature to be entirely converted into 3D. In order to bring the poem to life, the production crew employed over 120 workers to get the right voice overs and sound effects. At peak times of the production of 'the nightmare before Christmas' around 20 individual stages were used for filming and overall there were 109,440 frames taken for the film. The film creators constructed 227 puppets to be used to represent the characters within the film, the main character- Jack Skeleton had around 400 different heads with many expressions this was so the film looked more streamline and real.







The Simpson's

The Simpson's is a television series that to this date is still being broad casted on TV. The Simpson's is an American animated sitcom that was produced by the Fox broadcasting company and created by Matt Groening. The show is set in a fictional town called 'Springfield' who's main characters are the 'Simpson' family. The sitcom portrays many of society's issues, culture and family experiences that can be relatable for the audience. The Simpson's target audience is aimed at all ages for children from the age of 10+ to adults. Before the show became a series the Simpson's used to be a small sketch and animated short. The first series was aired in 1989; The Simpson's now in current day are on their 29th series. Its now the longest running animation series in America and the UK. The show was developed first from small sketches before and after advertisements on TV before the idea was pitched to created a movie and television series on the animation. The characters of the Simpson's started as basic sketches to which the creator thought that they would be edited however the characters were merely re-traced , which lead to the appearance of the characters looking crude.


25 January 2018

Stop Motion

What is Stop Motion?
Stop motion is a form of animation type. Stop motion animation can also be known as stop frame animation and is created by capturing images a frame at a time by photographs. The actual animation is created by the slight adjustment to what ever you are taking a photograph of by taking over 100 photographs and putting them together to create a animation.



Evaluation 

What were the ideas that inspired the group?
We took inspiration from short stop motion animation videos that our tutor showed us in class, she showed us clay animation clips of peoples heads and food, we toyed with the idea of both faces and food before getting other inspiration from films such as 'Sausage party' and general ideas of creating an animation around the idea of fast food. We decided that we wanted to create a 15 second long animation involving around 180 photographs - 12 photos per second. We would base our animation around cooking fast food, this would include a hot dog in a bun with mustard sauce, fries on a plate with ketchup, a candle, a salt and pepper pot and a frying pan with onions inside it.

What have we done?
We started of by creating the main clay piece for the animation this was the 'Hot Dog' we started by rolling out the red clay into a cylinder 'sausage' shape, we then created the bun part to the hot dog by rolling out an orange shade of play dough on to a fat surface to create a rectangle shape, we then moulded the orange dough around the cylinder shape to create the appearance of a 'sausage in a bun'. we finished the hot dog by creating the mustard; this was done by rolling a small piece of yellow clay into a cylinder shape and then moulding it in a zig zag motion to create the appearance of sauce.
Next we created the fries to go with the hot dog, Emily my team mate rolled little yellow pieces of clay into small cylinders and then moulded them into the shape of fries making sure they were more rectangular than rounded at the ends. I then created the ketchup by rolling out the play dough the same way that I created the mustard for the hot dog. Ryan another member of the group created the plate for the fries to sit on this was down with white play dough and was rolled out flat as thin as the dough would go and we used a lid from the pot of clay to create a template for the plate. Emily and Ellie created both the salt and pepper pot and the sauce pan with onions. The s & p pot was made by creating a ball of dough and then moulding it into a oval rectangle type shape, adding details to the top and side of the pot. The sauce pan was made by rolling out a green piece of clay out flat into a circle to create the bottom of the pan, a cylinder shape was then constructed to create the outside of the pan and a rectangular shape to made the handle. onions were produced by using small little brown and black pieces of clay cut out in the shape of a diced onion. After this entire process we finished making the props for our animation.

What have we done well?
Over all, I feel that the end products of the clay food turned out well and were successful. All food were in proportion and looked good in the video clips of the animation. They took around an hour to make all pieces which meant that we had good time management; therefore had enough time to find the right lay out with the props and shoot each part separately and then together in enough time before we began to edit. We worked well together as a team and each member of the group has a key part to play in the creation of the animation.

What could we of done to improve?
To improve our animation we could of taken more photographs so that the video looked more streamline and more put together. As we only took around 100 photographs instead of 180. In addition to this we could of created a coloured back ground with props painted in the background so that the video looked more realistic instead our background was a simple white.


*insert images of stop motion animation here*

24 January 2018

Exploring Animation


Exploring Animation 
Animation - Drawn

Animation is a sped up display of a number of different still images, that are positioned in a specific way in order to create the illusion of movement. Animation resonated from the Chinese shadow lanterns and optical toys in the 18th century. Not until the 20th century were animators such as Emile cohl creating cartoon strips onto celluloid. Still to the present day animators use motion pictures to create animations. The most famous was Walt Disney, who is best known for this cartoon films such as 'The Jungle Book'. Hand made animations are created by a series of the same drawing with the slight adjustments on the image like in facial expression and movement to portray the illusion of movement when the images are speeded up.



Animation - Digital 

Computerised animations how ever were completely different thing and didn't come to surface until the 1960's, this was digital animators successor. In order to create such animations, artists used software like Adobe Flash in order to build up a sequence on a computer, while adding in special effects in film- this was called computer generated imagery or CGI. More computerised animations had there advantages for their Creator's as they were cheaper in order to produce, faster to create and animators would be able to control every aspect of the process. To start off with social sites such as Youtube and My Space- which no longer exists became the platform for un-none creates to get there animations out into the public eye, this created an artist enterprise.




Animation Timeline 


DateEvent
1887The start of it all 

A man named H.W. Goodwin invented a celluloid film which could hold images. It was made of gum cotton and gum camphor.
1892An early moving-picture production 

A man in France named Emil Reynaud opened a theatre using an invention called the Praxinoscope. It used turning mirrors to reflect images and produce a 10 to 15 minute "moving picture."
1893Thomas Edison's Kinetoscope 

Using the celluloid film developed by H.W. Goodwin, Edison was able to produce moving film pictures on the wall. The film moved over a series of wheels to produce the pictures.
1899Sound is captured 

Using a magnetic recording device, sound was recorded for the first time. Animation enthusiasts would latch onto the technology.
1900The Enchanted Drawing 

A man named James Stuart Blackton used animation techniques to produce a short film. It documented the drawing process of characters, without ever showing the artist; this made it seem that the drawings simply appeared.
1908The first official animated film 

A Frenchman name Emile Cohl produced a film called "Fantasmagorie." It was a hit, and is known today as the first true animated film.
1914Gertie the Dinosaur 

This short animation film became popular quickly. It was created by Windsor McCay.
1915A patent on the process 

A man named John Bray developed and patented a streamlined process for creating animated films. He tried, unsuccessfully, to force other companies to use his designs.
1920Felix the Cat 

A man named Otto Messmer, who had been working in animation for a few years, created a character named Felix the Cat. Felix was very successful and even ended up including dolls and watches.
1922Laugh-O-Grams 

Twenty-year-old Walt Disney began his first animation film studio called Laugh-O-Grams. It failed after only a short time.
1928Steamboat Willie 

Walt Disney didn't give up on making animated films. In 1928 he released a short film called Steamboat Willie featuring Mickey Mouse and using sound for the first time, and it was an instant hit.
1930Warner Bros. Studio is born 

Looney Tunes was supposed to be a spin off on the Silly Symphonies produced by Disney. It soon took on a life of its own and became very popular.
1930Other popular charters 

Throughout the 1930's, several now-iconic characters were created. This included Betty Boop, Popeye the Sailor, and Daffy Duck.
1932New technologies 

Walt Disney developed the use of 3-strip Technicolor animation. In 1935, Len Lye created a method of painting directly on film strips; he used it in his animated film "Color Box."
1937The first full-length film 

Walt Disney produced the first ever full-length animated film. Snow White and the Seven Dwarfs was a major hit.
1940Iconic characters grow 

The next decade brought several new popular characters to life. This included Woody Woodpecker, Mighty Mouse, and Tom and Jerry.
1972Computer generated movies 

At the University of Utah, and man named Ed Catmull developed a method of creating computer generated movies. It used scripting language.
19933-D and beyond 

Apple computer company produced a method for creating 3-D films, and in 1995 Toy Story was released as the first full-length 3-D film. The animation industry would never be the same.




20 December 2017

Drawing write up's

Face Drawings

Step by step

  1. Draw an ellipse shape.
  2. Draw a line through the centre of the oval vertically and horizontally.
  3. Make two marks where the edge of the nose should be.
  4. Draw two ellipses for the eye shapes on the line. 
  5. Make three points along the length of the nose at a varying distance to show the contours of the nose. 
  6. Connect these lines and add subtle nostrils. 
  7. position the mouth by drawing a flat line beneath the nose.
  8. Add eyelids by creating a curve for the over the eyes and create a curve for the eyebrows.
  9. Add a symmetrical curve for the cheeks from the corner of the eye and from the tip of the nose.
  10. Shape jawline.
  11. Begin to add hair to the hair and eyebrows, always reference here if you want to create a specific style.
  12. Finish the drawing by adding a flat line beneath the chin. 

drawings 





review

Over all these two drawings took be around 3 hours to complete simply because i took my time to add extra detail and shadowing to create a more realistic image, i used different shades of pencils to create depth and tone and ear buds in order to blend out my shading to create a softer shadow. Taking more time over you drawing makes the outcome of your drawing more detailed and realistic, With the simple steps listed above you can get a basic outline of your face and the structure, adding detail with shading portrays more structure and makes the image become 3D.


Final project and Evaluation

Final Project- Photography 

































Evaluation 



Planning

I find it quite hard to plan photographs, as i feel planning them means that they look too fake. Therefore I simply planned the places and styles of the photographs not the actual structuring of the photographs, that way i think that they came out quite natural.

Artistic Techniques 

I used a number of different camera angles to take different shots for my photographs, this was so that i was able to get different perspectives and create different atmospheres in each image. To edit my images afterwards i didn't use a specific soft wear i simply used the already existing camera soft wear on iphone to edit and adjust the settings in the image. I used the settings to change the colouring, brightness, contrast , tone, shadowing ,lighting and black point in each image, this was to make the quality of the image the best that i could get it. Over all each image took around 3-4 minutes to edit.


Have they been successful?

Yes i think the majority of the images that i had taken were successful, however next time i will plan out my images more and make sure i have more scenarios and models in my images instead of repeating the same people in my photography. This is so i can create more variety in my images.

Inspiring artists 

Along the way of doing my research looking at different types of photographers and different areas in photography i have found many people who's work i find inspiring. A lot of the artists that i like do a lot of urban and street photography i find that i like the aesthetic and look of those images more than natural surroundings in photographs, that setting is kind of what i took as inspiration for my own images.


Overall

Overall i think my final piece has turned out quite well, i used a few different camera angles to create different perspectives and edited the images so that they stand out and are dramatic. I tried to portray shadow and light in my photographs to create tone.